Home Games virtual reality soon to be revamped thanks to DLSS 2.1 support

virtual reality soon to be revamped thanks to DLSS 2.1 support

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Like ray tracing, VR requires plenty of computing energy to perform, however Nvidia may have an answer: DLSS. The agency has certainly introduced that the brand new model of its supersampling expertise will assist digital actuality.


DLSS 2.1 now supports virtual reality

DLSS 2.1 now helps digital actuality // Source: Nvidia







Offer extra detailed VR video games, whereas sustaining a framerate between 80 and 90 FPS. This is clearly what builders ought to be capable to do with DLSS 2.1. And for good cause, Nvidia has introduced that the brand new model of its supersampling based mostly on AI will assist digital actuality nicely. An announcement that isn’t trivial, because it ought to permit VR video games to not sacrifice their visible high quality on the altar of fluidity … crucial to reduce latency and supply a great degree of immersion .

However, it’s nonetheless unclear whether or not Nvidia intends to restrict this assist or not, and whether or not DLSS 2.1 shall be as efficient in VR as on PC titles. “Traditional”. As a reminder, DLSS expertise makes it doable to extend in post-processing, and due to Deep Learning, the definition of every picture calculated by the graphics card. This method additionally permits in lots of circumstances to enhance the sharpness of sure components in play.

DLSS may enhance VR video games

If the factor is nicely managed, we will for instance think about {that a} VR title operating on a Valve Index will be capable to merely calculate every body in 1440 by 800 pixels and let DLSS 2.1 deal with reaching the native definition of the headset (2880 by 1600 pixels). By utilizing Nvidia’s expertise, builders will be capable to dedicate the GPU energy thus saved to different sectors, equivalent to lighting results, particle administration, and even show distance. As famous by the specialised web site RoadtoVR, this potential achieve in GPU computing energy may be dedicated to drastically rising the framerate to supply VR titles in 144 Hz (frequency supported by some headsets, together with the Valve Index). The latency could be much more lowered.

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It stays to be seen when this expertise shall be deployed. Logically, the latter needs to be supplied from the primary hours of promoting of the brand new GeForce RTX 3000, introduced final week. We ought to subsequently discover some video games suitable with DLSS 2.1 shortly after the launch of the RTX 3080, on September seventeenth. This new model of DLSS also needs to be supported by RTX 2000. On the opposite hand, we needs to be affected person earlier than having fun with, in VR, the fallout from DLSS 2.1… and discovering its extent.







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