With load instances lowered by 77% on The Outer Worlds, launched in backward compatibility mode, the Xbox Series X and S SSD actually buries the Xbox One S HDD. Better nonetheless, it’s in a position to take action with none specific optimization. ..
We have already spoken about Frandroid, the Xbox Series X and S will ship an SSD designed in-house by Microsoft on the idea of NVMe M.2 and PCIe 4.0 requirements. If till now we needed to be content material with the guarantees of the large of Redmond to estimate its efficiency, a presentation video of the Xbox Series S, outfitted with this new SSD, permits us to have a exact concept of ββthe generational hole that exists. separates from the onerous drive nonetheless in use by the Xbox One S.
This video lets you evaluate the loading instances required respectively for the Xbox One S and the Xbox Series S on The Outer Worlds, launched in backward compatibility. And the result’s closing, with 77% quicker loading speeds on Microsoft’s new entry-level console. On the One S, the title takes 53 seconds to complete loading the extent, in comparison with simply 12 seconds on the S Series.
Significantly shorter loading instances … no optimization required
If the abysmal hole between the outdated onerous drive of the Xbox One S and the two.4 Gb / s SSD of the Xbox Series S was greater than predictable, it’s particularly the modalities of this confrontation which are attention-grabbing. In the current case, The Outer Worlds didn’t profit from any specific optimization to be launched on Xbox Series S. The recreation was subsequently in a position to take native benefit of the surplus pace of the SSD to significantly enhance its loading instances. The title was not chosen at random, it’s recognized to have notably lengthy loading instances on console.
As TweakTown reminds us, nonetheless, the factor had been introduced, each for the brand new Xboxes and for the PlayStation 5. The new technology consoles will certainly be capable of enhance recreation efficiency (quicker loading instances, higher framerates and, in some circumstances, higher definition) with none specific intervention from the builders.
The truth stays that if the Xbox Series S manages to present such a pointy increase to The Outer Worlds, we should wait and see what builders can get from the Velocity Architecture developed by Microsoft. The latter combines the efficiency of the PCIe 4.0 SSD, that of a {hardware} decompression engine, and numerous software program optimizations (DirectStorage and Sampler Feedback Streaming). Components which have all been studied from the begin to talk with one another. Note in parallel that with its Velocity Architecture, Microsoft will even deploy its DirectStorage API, which ought to ultimately make its debut on Windows 10.